Laughing Hyena (laughinghyena) wrote in thousand_arms,
Laughing Hyena

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What are your ideas of a TA sequel?

*Poke, poke, at the lj comm, poke, poke*

I know, I know Takehiko Ito told me that Morning Star Studio, I mean Zega Pain, won’t be doing another Thousand Arms game. And I’m not sure if Red Company still exists or not.
But what are your ideas/thoughts about another Thousand Arms game?

Would you want it in the past, before the Emperor went insane? Just to see what the Moon and the Clan of Darkness was like? And the events leading up to the first game?
After the end of the first game?
Or a game that’s in the far future of the world? Just to see how the elemental spirits have fared over the years?

I'll like to hear possible plot ideas for any of these.

And I’m thinking of taking on the Thousand Arms Game Script once Finals are over. Because there’s not a lot of info (FAQs) online and the American Guide Book lacks certain info that I need for a wiki I’m working on.
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I'm not particular as to when in terms of time-frame it happens, it could be totally unrelated to the first one for all I care. As long as it had the same feel and tone as the original, I'd be game. We hardly get any dating-sim related games translated, let alone ones with RPG elements.

The one thing I'd most definitely change is to have who you date the most/have the most affection with affect the ending. It still infuriates me to no end the way things turn out in the ending of Thousand Arms, not to spoil anyone. Just make it more open-ended storyline wise, kind of like Star Ocean or something. That'd add a lot of replay value and make things more fun ;D

Fleshing out the RPG side of things wouldn't hurt, either. A great RPG where you get to date and end up with whoever you want = best thing ever.
I'm working on a sort of TA 2 that takes place after everything happened. But I think one before would be awesome too! Good luck!